Monday, April 18, 2016

Angry Birds Card Game (Game Review)

Bobble is sort of obsessed with a game called Angry Birds. This obsession started when he was an inpatient at children's a couple years back. He occasionally got to use the iPad they had for his floor, and there was a game on there called Catapult King. He loved it a lot, and so I decided to get him the Angry Birds trilogy I linked to above.

I don't want him playing video games all the time, however, so I got curious when I saw the Angry Birds Card Game in the store. I admit, I impulse bought it. It said for ages 5+, and it was for 2-5 players. It also emphasized on the packaging it was from the makers of UNO.



The game contains 56 cards (20 power cards, 36 structure cards), 2 dice, and a king pig.




The game is very simple to play, too. You deal 6 structure cards (blue backed cards) to each player, and they are allowed to arrange them in any order they like on the table for all to see. This stack is called your "castle". Two power cards are dealt to each player (these are not face up). To play, when everyone has their lineup set, the first person rolls the two dice. The dice have various birds on them. If you roll the bird in the first position (at the bottom of your castle/closest to you), you get to remove it. The goal is to remove all your castle cards and then you get to try and knock out the king pig to win the game.


You have to remove the cards in order, but in the above picture I could have removed the bottom two cards from my stack with the below roll:



This is because the red bird removes the red card, and then the other die rolled up a "wild" (all the birds), so that removes the next one. Had I rolled a black bird and a white bird (my second and third position cards), I couldn't have done anything.

The two orange/red-backed cards, your power cards, can be used during game play. Each one means something different, and have specific times they can be used. The +1 card, for example, you may only play during your turn. This makes the opponent of your choice draw a new structure card and place it in the first position of their castle. The No Launch (slingshot) card can be played at any time, and it causes the opponent to skip their turn.


You may only play one power card at a time. If you were unsuccessful at getting rid of any birds from your castle on your turn, you may draw a new power card.

When your castle is gone, you get a chance to win the game (when it's your turn again). The king pig is set up (at least) 2 feet away and you flick a die at him. You have to knock him over to win the game. If you hit him but he doesn't fall over, you didn't win and you try again next turn.


The game is pretty fun, and easy to learn for all ages. I would definitely recommend it if you're looking for something different to play, especially if your child isn't great at holding a hand of cards yet. This requires no more than 3 cards in your hand at any point in time, so that was beneficial for Bobble's small hands. Reading isn't required for this game, either.

The only con I see with this game is that some people get overzealous with the flicking of the die and it ends up across the room. Ironically, that never happened with Bobble, but it did happen with an adult that was playing with us!

The price seems to vary online, but it appears to average out to around $8.

Disclaimer: Thoughts of Fluff is responsible for the content of this post. The product mentioned above was purchased by me, and all opinions are my own and may differ from those of your own.

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